package Game;

import javax.media.opengl.GL2;
import javax.media.opengl.glu.GLU;

import Physics.RigidBody;

public interface IGameObject {
	public void render(GL2 gl, GLU glu);
	public RigidBody getBody();
	public ObjectMaterial getMaterial();
	public void specialAbility(FuriousTourist game);
	public void specialAbility2();
	public int getType();
	public int getHP();
	public void setHP(int hp);
	public boolean hasHealth();
	public void toggleShowHealth();
}
